Energy social games: Difference between revisions

From Climate Change AI Wiki
Content added Content deleted
(created page)
 
(Added information in energy social game section)
Line 1: Line 1:
Usually, the occupants of a building typically lack the independent motivation necessary to optimize their energy usage and play a key role in the control of smart building infrastructure. So, there is a need for scalable and robust frameworks that can efficiently coordinate and control building energy resource usage in the presence of confounding dynamics such as human behavior. As a candidate solution, energy social games aim at incentivizing occupants to modify their behavior in a competitive game setting so that the overall energy consumption in the building is reduced.

==Background Readings==
==Background Readings==
'''"Design, Benchmarking and Explainability Analysis of a Game-Theoretic Framework towards Energy Efficiency in Smart Infrastructure"'''<ref>{{Cite journal|last=Konstantakopoulos|first=Ioannis C.|last2=Das|first2=Hari Prasanna|last3=Barkan|first3=Andrew R.|last4=He|first4=Shiying|last5=Veeravalli|first5=Tanya|last6=Liu|first6=Huihan|last7=Manasawala|first7=Aummul Baneen|last8=Lin|first8=Yu-Wen|last9=Spanos|first9=Costas J.|date=2019-10-16|title=Design, Benchmarking and Explainability Analysis of a Game-Theoretic Framework towards Energy Efficiency in Smart Infrastructure|url=http://arxiv.org/abs/1910.07899|journal=arXiv:1910.07899 [cs, stat]}}</ref>

'''"Social game for building energy efficiency: Incentive design"'''<ref>{{Cite journal|last=Ratliff|first=L. J.|last2=Jin|first2=M.|last3=Konstantakopoulos|first3=I. C.|last4=Spanos|first4=C.|last5=Sastry|first5=S. S.|date=2014-09|title=Social game for building energy efficiency: Incentive design|url=https://ieeexplore.ieee.org/document/7028565|journal=2014 52nd Annual Allerton Conference on Communication, Control, and Computing (Allerton)|pages=1011–1018|doi=10.1109/ALLERTON.2014.7028565}}</ref>

'''"Saving energy at work: the design of a pervasive game for office spaces"'''<ref>{{Cite web|url=https://dl.acm.org/doi/abs/10.1145/2406367.2406379|title=Saving energy at work {{!}} Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia|website=dl.acm.org|language=EN|doi=10.1145/2406367.2406379|access-date=2020-12-10}}</ref>

==Community==
==Community==
==Libraries and Tools==
==Libraries and Tools==
==Data==
==Data==
Open sourced [https://smartntu.eecs.berkeley.edu/ dataset of an energy social game] conducted at Nanyang Technological University's dorm rooms

==Future Directions==
==Future Directions==
==References==
==References==

Revision as of 02:47, 10 December 2020

Usually, the occupants of a building typically lack the independent motivation necessary to optimize their energy usage and play a key role in the control of smart building infrastructure. So, there is a need for scalable and robust frameworks that can efficiently coordinate and control building energy resource usage in the presence of confounding dynamics such as human behavior. As a candidate solution, energy social games aim at incentivizing occupants to modify their behavior in a competitive game setting so that the overall energy consumption in the building is reduced.

Background Readings

"Design, Benchmarking and Explainability Analysis of a Game-Theoretic Framework towards Energy Efficiency in Smart Infrastructure"[1]

"Social game for building energy efficiency: Incentive design"[2]

"Saving energy at work: the design of a pervasive game for office spaces"[3]

Community

Libraries and Tools

Data

Open sourced dataset of an energy social game conducted at Nanyang Technological University's dorm rooms

Future Directions

References

  1. Konstantakopoulos, Ioannis C.; Das, Hari Prasanna; Barkan, Andrew R.; He, Shiying; Veeravalli, Tanya; Liu, Huihan; Manasawala, Aummul Baneen; Lin, Yu-Wen; Spanos, Costas J. (2019-10-16). "Design, Benchmarking and Explainability Analysis of a Game-Theoretic Framework towards Energy Efficiency in Smart Infrastructure". arXiv:1910.07899 [cs, stat].
  2. Ratliff, L. J.; Jin, M.; Konstantakopoulos, I. C.; Spanos, C.; Sastry, S. S. (2014-09). "Social game for building energy efficiency: Incentive design". 2014 52nd Annual Allerton Conference on Communication, Control, and Computing (Allerton): 1011–1018. doi:10.1109/ALLERTON.2014.7028565. Check date values in: |date= (help)
  3. "Saving energy at work | Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia". dl.acm.org. doi:10.1145/2406367.2406379. Retrieved 2020-12-10.