Energy social games

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The occupants of a building typically lack the independent motivation necessary to optimize their energy usage and play a key role in the control of smart building infrastructure. So, there is a need for scalable and robust frameworks that can efficiently coordinate and control building energy resource usage in the presence of confounding dynamics such as human behavior. As a candidate solution, energy social games aim at incentivizing occupants to modify their behavior in a competitive game setting so that the overall energy consumption in the building is reduced.

Background Readings[edit | edit source]

"Design, Benchmarking and Explainability Analysis of a Game-Theoretic Framework towards Energy Efficiency in Smart Infrastructure"[1]

"Social game for building energy efficiency: Incentive design"[2]

"Saving energy at work: the design of a pervasive game for office spaces"[3]

Community[edit | edit source]

Libraries and Tools[edit | edit source]

Data[edit | edit source]

Open sourced dataset of an energy social game conducted at Nanyang Technological University's dorm rooms

Future Directions[edit | edit source]

References[edit | edit source]

  1. Konstantakopoulos, Ioannis C.; Das, Hari Prasanna; Barkan, Andrew R.; He, Shiying; Veeravalli, Tanya; Liu, Huihan; Manasawala, Aummul Baneen; Lin, Yu-Wen; Spanos, Costas J. (2019-10-16). "Design, Benchmarking and Explainability Analysis of a Game-Theoretic Framework towards Energy Efficiency in Smart Infrastructure". arXiv:1910.07899 [cs, stat].
  2. Ratliff, L. J.; Jin, M.; Konstantakopoulos, I. C.; Spanos, C.; Sastry, S. S. (2014-09). "Social game for building energy efficiency: Incentive design". 2014 52nd Annual Allerton Conference on Communication, Control, and Computing (Allerton): 1011–1018. doi:10.1109/ALLERTON.2014.7028565. Check date values in: |date= (help)
  3. "Saving energy at work | Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia". dl.acm.org. doi:10.1145/2406367.2406379. Retrieved 2020-12-10.